<6th Mar 2002>
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Model Name            :	Jarjar
Installation Directory:	baseq3\md3-jarjar.pk3
Model Author          :	Frag Cow
Skin Author           :	Frag Cow
Email Address         :	fish_dsc@yahoo.com.uk
Model description     :	940 triangles (including 128 for a copy of the head for the HUD) Based on Jarjar Binks of Starwars, LucasArts.

Additional Credits to :	Starwars, Jim Downside for transfering the sound which I butchered in Goldwave.

Thanks to             : gundam@btinternet.com for tutorial at http://www.planetquake.com/polycount/resources/quake3/tutorials/MAX-to-q3data/md3q3data.shtml

Authors notes         :	getting a bit more animation practice, and having some fun.

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* Play Information *

Skins                 : default 
Bot support           : yes
New Sounds            : yes
CTF Skins             : no
Polycount             : 940
Known Bugs            : still going for speed

* Construction *
Tools(s) used         : LightWave Modeler 5.5, 3D Studio Max 4, Photoshop, Interchange, Goldwave, q3data, quake3, own code to make base texture and illumination map

* How to use this model *
<INSTALLATION INFO>
unzip q3mdl_jarjar.zip, and put md3-jarjar.pk3 into your baseq3 folder.

* Copyright / Permissions *
made for fun, likeness to jarjar used without permition. Ultimatly all copyright belongs to lucas arts for this character. please do not use the contents beyond inted use as quake PPM.