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               /// Threewave /// 
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	Compilation Pak 2. Release Info.

		Date: September 2001.
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Basic Information
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Title           : Crude Crossings - 3W
Author          : Dan "Scancode" Gold

Release date    : May/17/2001
Filename        : q3wcp9.bsp

E-mail Address	: axis@home.com
Related Webpage : http://members.home.net/axis + www.threewave.com

Theme           : Gothic
Description     : Smaller Sized CTF Map


		An ancient temple is re-enhabited by reckless
		mercenaries hoping to profit from the lost riches.
		They will take no prisoners and spare no life until
		they have what they want.		
		

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Play Information
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Game           	: Quake III Arena CTF and/or Quake III: Team Arena (Šid software)
Bot play        : Yes
Deathmatch      : Yes (well, you could)
Standard CTF    : Yes (2-4 per team)
One Flag CTF    : Yes (2-4 per team)
Overload        : Yes (2-4 per team)
Harvester       : Yes (2-4 per team)

How To Play     : Place Map Name in your /baseq3/ folder
                  start quake3arena      
                  hit ~
                  type /map "Map Name"
                  type /addbot <botname> <skill>
                  hit ~ (to clear the console)

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Mapping Info & Construction
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Program         : q3Radiant v2.2 + gtkRadiant 1.1
Other           : q3me + photoshop 5.5 + notepad
Base       	: New

Bot File (aas)  : yes
new sounds      : no
new graphics    : yes
new music:      : no
other           : no

Build Time	: Entire map built over a week.
Compile Time    : 5.41 hours
Compile machine : Celeron 466@525 256mb>pc100. + GeForce DDR Quadro 64mb

Known Bugs      : No.

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Important Vital Special Map Statistics
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# Of Brushes    : 6994
# Of Entities   : 1613
# Of Lit Surfs  : 473
# Of Light Ents : 1153

Portal Clusters : 1050
Numportals      : 2465
Numfaces        : 4749
Active Portals  : 4930
Hint Portals    : 1224
Vis Data Size   : 142808

5 average number of passages per leaf
7 MB required passage memory

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Special Thanks + Other Notes
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 I'd like the thank the Threewave team, All the beta 
 testers and people who gave feedback.

 Id Software and Their DC Map pack which I used textures from.
 They have the id_ prefix.

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Distribution / Copyright / Permissions 
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Copyright 2001 Dan "Scancode" Gold, All rights reserved.
Authors may NOT use this level as a base to build additional
levels.

This level is not made by or supported by id Software.
It requires a registered version of QUAKE III ARENA and

This compiled .bsp may *NOT* be de compiled or reverse 
engineered for any purpose whatsoever.

Quake III Arena is a registered trademark of 
id Software, Inc.

Quake III: Team Arena is a registered trademark of 
id Software, Inc.

This level may be electronically distributed only at 
NO CHARGE to the recipient in its current state, MUST 
include this .txt file, and may NOT be modified IN 
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE 
DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
WRITTEN PERMISSION.

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