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               /// Threewave /// 
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	Compilation Pak 2. Release Info.

		Date: September 2001.
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Basic Information
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Title           : Camper Crossings - 3W
Author          : Dan "Scancode" Gold

Release date    : May/17/2001
Filename        : q3wcp9.bsp

E-mail Address	: axis@home.com
Related Webpage : http://members.home.net/axis + www.threewave.com

Theme           : Shiny Tech
Description     : 

		Water runs shallow in this prisitine metalic
                arena. The pulse of light and power resonates
                through the walls and the abstracted three level
                gateways mark a unconcious circular entanglement.
                Nothing comes easy in this man made hell.

                Confrontation isn't optional if the path chosen
                is wrong. The center courtyard decides your composure
                and lets the rest be unknown. The vertical adjustments
                test you to the bleeding ends. This map is not about
                being conventional.

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Play Information
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Game           	: Quake III Arena CTF and/or Quake III: Team Arena (Šid software)
Bot play        : Yes
Deathmatch      : Yes (well, you could)
Standard CTF    : Yes (3-5 per team)
One Flag CTF    : Yes (3-5 per team)
Overload        : Yes (3-5 per team)
Harvester       : Yes (3-5 per team)

How To Play     : Place Map Name in your /baseq3/ folder
                  start quake3arena      
                  hit ~
                  type /map "Map Name"
                  type /addbot <botname> <skill>
                  hit ~ (to clear the console)

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Mapping Info & Construction
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Program         : q3Radiant v2.2 + gtkRadiant 1.1
Other           : q3me + photoshop 5.5 + notepad
Base       	: New

Bot File (aas)  : yes
new sounds      : no
new graphics    : yes
new music:      : no
other           : no

Compile Time    : 3.2 hours
Compile machine : Celeron 466@525 256mb>pc100. + GeForce DDR Quadro 64mb

Known Bugs      : No.

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Important Vital Special Map Statistics
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# Of Brushes    : 5805
# Of Entities   : 1359
# Of Lit Surfs  : 608
# Of Light Ents : 810

Portal Clusters : 1102
Numportals      : 2545
Numfaces        : 4007
Active Portals  : 5090
Hint Portals    : 2920
Vis Data Size   : 158696

5 average number of passages per leaf
8 MB required passage memory

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Special Thanks + Other Notes
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 I'd like the thank the Threewave team, All the beta 
 testers and people who gave feedback.

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Distribution / Copyright / Permissions 
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Copyright 2001 Dan "Scancode" Gold, All rights reserved.
Authors may NOT use this level as a base to build additional
levels.

This level is not made by or supported by id Software.
It requires a registered version of QUAKE III ARENA and

This compiled .bsp may *NOT* be de compiled or reverse 
engineered for any purpose whatsoever.

Quake III Arena is a registered trademark of 
id Software, Inc.

Quake III: Team Arena is a registered trademark of 
id Software, Inc.

This level may be electronically distributed only at 
NO CHARGE to the recipient in its current state, MUST 
include this .txt file, and may NOT be modified IN 
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE 
DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
WRITTEN PERMISSION.

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