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               /// Threewave /// 
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	Compilation Pak 2. Release Info.

		Date: September 2001.
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Basic Information
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Title           : Spider Crossings - 3W
Author          : Dan "Scancode" Gold

Release date    : May/17/2001
Filename        : q3wcp9.bsp

E-mail Address	: axis@home.com
Related Webpage : http://members.home.net/axis + www.threewave.com

Theme           : Tech
Description     : Med Sized CTF Map

		  Mars has been colonized and the battle for
                  control of small outposts has become fierce
                  and deadly. The hot sun glares down onto the
                  mountainous landscape, drying everything to a
                  crisp desolation. What once was a utopian getaway
                  is now a remote purgatory.

                  The large flag areas leave action open and free. A
                  2 teir 4 passage mid base area divides the action
                  and defensive control. The middle acting as a host
                  to the quad gives lead to either the top or bottom
                  levels. The powerup is housed at the start of a 1
                  way tunnel which leads under the flag.	  

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Play Information
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Game           	: Quake III Arena CTF and/or Quake III: Team Arena (Šid software)
Bot play        : Yes
Deathmatch      : Yes (well, you could)
Standard CTF    : Yes (3-5 per team)
One Flag CTF    : Yes (3-5 per team)
Overload        : Yes (3-5 per team)
Harvester       : Yes (3-5 per team)

How To Play     : Place Map Name in your /baseq3/ folder
                  start quake3arena      
                  hit ~
                  type /map "Map Name"
                  type /addbot <botname> <skill>
                  hit ~ (to clear the console)

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Mapping Info & Construction
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Program         : q3Radiant v2.2 + gtkRadiant 1.1
Other           : q3me + photoshop 5.5 + notepad
Base       	: New

Bot File (aas)  : yes
new sounds      : no
new graphics    : yes
new music:      : no
other           : no

Compile Time    : approx 5.7 hours
Compile machine : Celeron 466@525 256mb>pc100. + GeForce DDR Quadro 64mb

Known Bugs      : Thier are no bugs on other planets! Or is thier?

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Important Vital Special Map Statistics
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# Of Brushes    : 5099
# Of Entities   : 892
# Of Lit Surfs  : 791
# Of Light Ents : 544

Portal Clusters : 927
Numportals      : 2147
Numfaces        : 3420
Active Portals  : 4298
Hint Portals    : 1862
Vis Data Size   : 111248

5 average number of passages per leaf
6 MB required passage memory

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Special Thanks + Other Notes
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 I'd like the thank the Threewave team, All the beta 
 testers and people who gave feedback.  I'd also like
 to thank my plentiful supply of tea. :}}

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Distribution / Copyright / Permissions 
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Copyright 2001 Dan "Scancode" Gold, All rights reserved.
Authors may NOT use this level as a base to build additional
levels.

This level is not made by or supported by id Software.
It requires a registered version of QUAKE III ARENA and

This compiled .bsp may *NOT* be de compiled or reverse 
engineered for any purpose whatsoever.

Quake III Arena is a registered trademark of 
id Software, Inc.

Quake III: Team Arena is a registered trademark of 
id Software, Inc.

This level may be electronically distributed only at 
NO CHARGE to the recipient in its current state, MUST 
include this .txt file, and may NOT be modified IN 
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE 
DISTRIBUTED ON CD-ROM (or other media) WITHOUT PRIOR
WRITTEN PERMISSION.

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